-- Ultimate Optimized System -- ระบบรวมที่ปรับปรุงการเก็บของ ขายของ และเลี้ยงสัตว์ให้เร็วขึ้นและ Smooth ขึ้น print("🚀 Loading Ultimate Optimized System...") -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local HttpService = game:GetService("HttpService") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local Leaderstats = LocalPlayer:WaitForChild("leaderstats") local Backpack = LocalPlayer:WaitForChild("Backpack") print("✅ Services loaded") -- ป้องกันการรันซ้ำ if _G.UltimateOptimizedSystemLoaded then print("⚠️ Ultimate Optimized System already loaded, removing old one...") if _G.UltimateOptimizedSystemUI then _G.UltimateOptimizedSystemUI:Destroy() end end _G.UltimateOptimizedSystemLoaded = true -- Game Objects local GameEvents = ReplicatedStorage:WaitForChild("GameEvents") local Farms = workspace:WaitForChild("Farm") print("✅ Game objects found") -- Ultimate Optimized Settings local UltimateSettings = { -- Harvest Settings (เก็บของ) AutoHarvest = true, HarvestSpeed = "Ultra Fast", HarvestDelay = 0.001, -- ดีเลย์น้อยที่สุด MaxHarvestPerSecond = 100, -- เก็บสูงสุดต่อวินาที ParallelHarvest = true, -- เก็บแบบ Parallel BatchHarvest = true, -- เก็บเป็นชุด HarvestBatchSize = 25, -- ขนาดชุด UseThreading = true, MaxThreads = 8, -- Sell Settings (ขายของ) AutoSell = true, SellThreshold = 70, -- ขายเมื่อเหลือ 70% SellImmediately = true, -- ขายทันทีเมื่อเต็ม SellDelay = 0.05, -- ดีเลย์ขาย TeleportDelay = 0.1, -- ดีเลย์เทเลพอร์ต BatchSell = true, MaxSellAttempts = 3, -- Pet Settings (เลี้ยงสัตว์) AutoHatchEgg = true, AutoFeedPets = true, AutoBuyEggs = true, AutoEquipPets = true, SelectedEggType = "Common Egg", MaxPetsToHatch = 10, HatchInterval = 30, -- ฟักไข่ทุก 30 วินาที FeedInterval = 60, -- ให้อาหารทุก 60 วินาที BuyInterval = 120, -- ซื้อไข่ทุก 2 นาที -- Performance Settings MaxInventorySlots = 200, UseSmoothAnimations = true, AnimationDuration = 0.5, UseCache = true, CacheDuration = 0.05, SmartInventory = true, -- Harvest Filter HarvestGolden = true, HarvestSpecial = false, HarvestNormal = true } -- Performance Variables local HarvestCache = {} local LastCacheTime = 0 local IsHarvesting = false local IsSelling = false local IsProcessingPets = false local LastHatchTime = 0 local LastFeedTime = 0 local LastBuyTime = 0 local LastSellTime = 0 local SellCooldown = 1 -- Pet Data local PetEggTypes = { ["Common Egg"] = { HatchTime = 600, Price = 100, Rarity = "Common" }, ["Uncommon Egg"] = { HatchTime = 1200, Price = 500, Rarity = "Uncommon" }, ["Rare Egg"] = { HatchTime = 7200, Price = 2500, Rarity = "Rare" }, ["Legendary Egg"] = { HatchTime = 14400, Price = 10000, Rarity = "Legendary" }, ["Mythical Egg"] = { HatchTime = 18400, Price = 50000, Rarity = "Mythical" } } local PetEvents = {} -- Find Player's Farm local function GetFarm(PlayerName) local AllFarms = Farms:GetChildren() for _, Farm in pairs(AllFarms) do local Important = Farm:FindFirstChild("Important") if Important then local Data = Important:FindFirstChild("Data") if Data then local Owner = Data:FindFirstChild("Owner") if Owner and Owner.Value == PlayerName then return Farm end end end end return nil end local MyFarm = GetFarm(LocalPlayer.Name) if not MyFarm then warn("❌ Cannot find player's farm!") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Ultimate Optimized System", Text = "ไม่พบฟาร์มของคุณ!", Duration = 5 }) return end print("✅ Found player farm: " .. MyFarm.Name) local MyImportant = MyFarm:FindFirstChild("Important") local PlantsPhysical = MyImportant:FindFirstChild("Plants_Physical") -- Find Pet Events local function FindPetEvents() print("🔍 ค้นหา Pet RemoteEvents...") for _, obj in pairs(ReplicatedStorage:GetDescendants()) do if obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction") then local name = obj.Name:lower() if name:find("pet") or name:find("egg") or name:find("hatch") or name:find("feed") or name:find("animal") or name:find("equip") or name:find("buy") or name:find("sell") or name:find("spawn") then PetEvents[obj.Name] = obj print("🐾 พบ Pet Event: " .. obj.Name) end end end if next(PetEvents) == nil then print("⚠️ ไม่พบ Pet Events เฉพาะ จะใช้ GameEvents แทน") local possibleEvents = { "HatchEgg", "FeedPet", "BuyEgg", "EquipPet", "UnequipPet", "SellPet", "Hatch", "Feed", "Buy", "Equip", "Unequip", "Sell" } for _, eventName in pairs(possibleEvents) do local event = GameEvents:FindFirstChild(eventName) if event then PetEvents[eventName] = event print("🐾 พบ GameEvent: " .. eventName) end end end end FindPetEvents() -- Ultra Fast Harvest Functions local function ShouldHarvestPlant(Plant) local plantName = Plant.Name:lower() local specialEffects = { "shocked", "moonlit", "twisted", "burnt", "frozen", "wet", "bloodlit", "zombified", "celestial", "disco", "plasma", "voidtouched", "honeyglazed", "pollinated", "chilled", "radiant", "aurora", "crystal", "shadow", "ethereal" } local hasSpecialEffect = false for _, effect in pairs(specialEffects) do if plantName:find(effect) then hasSpecialEffect = true break end end local isGolden = plantName:find("golden") or plantName:find("gold") if Plant:IsA("Model") and Plant.PrimaryPart then local primaryPart = Plant.PrimaryPart if primaryPart.Color == Color3.new(1, 0.8, 0) or primaryPart.Color == Color3.fromRGB(255, 215, 0) then isGolden = true end if primaryPart:FindFirstChild("PointLight") or primaryPart:FindFirstChild("SpotLight") or primaryPart:FindFirstChild("SurfaceLight") then hasSpecialEffect = true end end if hasSpecialEffect and not UltimateSettings.HarvestSpecial then return false end if isGolden and not UltimateSettings.HarvestGolden then return false end if not isGolden and not hasSpecialEffect and not UltimateSettings.HarvestNormal then return false end return true end local function GetHarvestablePlants() local currentTime = tick() if UltimateSettings.UseCache and (currentTime - LastCacheTime) < UltimateSettings.CacheDuration then return HarvestCache end local Plants = {} local function CollectHarvestable(Parent) for _, Plant in pairs(Parent:GetChildren()) do if #Plants >= UltimateSettings.MaxHarvestPerSecond then break end local Fruits = Plant:FindFirstChild("Fruits") if Fruits then CollectHarvestable(Fruits) end local Prompt = Plant:FindFirstChild("ProximityPrompt", true) if Prompt and Prompt.Enabled and ShouldHarvestPlant(Plant) then table.insert(Plants, Plant) end end end CollectHarvestable(PlantsPhysical) HarvestCache = Plants LastCacheTime = currentTime return Plants end local function HarvestPlant(Plant) local Prompt = Plant:FindFirstChild("ProximityPrompt", true) if Prompt and Prompt.Enabled then fireproximityprompt(Prompt) return true end return false end local function BatchHarvestPlants(Plants, startIndex, endIndex) local harvested = 0 for i = startIndex, endIndex do if Plants[i] then if HarvestPlant(Plants[i]) then harvested = harvested + 1 end end end return harvested end -- Inventory Functions local function GetTotalInventoryCount() local totalCount = 0 local Character = LocalPlayer.Character local function CountFromParent(Parent) for _, Tool in pairs(Parent:GetChildren()) do if Tool:IsA("Tool") then totalCount = totalCount + 1 end end end CountFromParent(Backpack) if Character then CountFromParent(Character) end return totalCount end local function GetCropsCount() local cropsCount = 0 local Character = LocalPlayer.Character local function CountFromParent(Parent) for _, Tool in pairs(Parent:GetChildren()) do if Tool:IsA("Tool") then local ItemString = Tool:FindFirstChild("Item_String") if ItemString then cropsCount = cropsCount + 1 end end end end CountFromParent(Backpack) if Character then CountFromParent(Character) end return cropsCount end -- Ultra Fast Sell Functions local function ShouldSell() local currentTime = tick() if (currentTime - LastSellTime) < SellCooldown then return false, "cooldown" end local totalItems = GetTotalInventoryCount() local cropsCount = GetCropsCount() if UltimateSettings.SellImmediately and totalItems >= UltimateSettings.MaxInventorySlots then return true, "กระเป๋าเต็มทันที (" .. totalItems .. "/" .. UltimateSettings.MaxInventorySlots .. ")" end if totalItems >= (UltimateSettings.MaxInventorySlots - 5) then return true, "กระเป๋าใกล้เต็ม (" .. totalItems .. "/" .. UltimateSettings.MaxInventorySlots .. ")" end if totalItems >= (UltimateSettings.MaxInventorySlots * UltimateSettings.SellThreshold / 100) then return true, "ถึงเกณฑ์ขาย (" .. math.floor((totalItems / UltimateSettings.MaxInventorySlots) * 100) .. "%)" end if cropsCount > 0 and totalItems >= 10 then return true, "มีผลผลิต (" .. cropsCount .. " ชิ้น)" end return false, "ยังไม่ถึงเวลา" end local function SellInventory() if IsSelling then return false end IsSelling = true local Character = LocalPlayer.Character if not Character then IsSelling = false return false end local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") if not HumanoidRootPart then IsSelling = false return false end local Previous = HumanoidRootPart.CFrame local ShecklesCount = Leaderstats:FindFirstChild("Sheckles") print("💰 เริ่มขายของ...") HumanoidRootPart.CFrame = CFrame.new(62, 4, -26) wait(UltimateSettings.TeleportDelay) local soldAmount = 0 local previousSheckles = ShecklesCount and ShecklesCount.Value or 0 if ShecklesCount then local SellEvent = GameEvents:FindFirstChild("Sell_Inventory") if SellEvent then local attempts = 0 if UltimateSettings.BatchSell then while attempts < UltimateSettings.MaxSellAttempts do if ShecklesCount.Value ~= previousSheckles then soldAmount = ShecklesCount.Value - previousSheckles break end SellEvent:FireServer() wait(UltimateSettings.SellDelay) attempts = attempts + 1 end else SellEvent:FireServer() wait(UltimateSettings.SellDelay) if ShecklesCount.Value ~= previousSheckles then soldAmount = ShecklesCount.Value - previousSheckles end end if soldAmount > 0 then print("💰 ขายสำเร็จ! ได้เงิน " .. soldAmount .. " sheckles") else print("⚠️ ขายไม่สำเร็จ") end else print("❌ ไม่พบ Sell Event") end end HumanoidRootPart.CFrame = Previous wait(UltimateSettings.TeleportDelay) IsSelling = false LastSellTime = tick() return soldAmount > 0 end -- Pet Functions local function GetAllPets() local pets = {} local Character = LocalPlayer.Character local function isPetTool(tool) if not tool:IsA("Tool") then return false end local indicators = { "PetData", "Pet_Data", "PetInfo", "Pet_Info", "AnimalData", "Animal_Data", "CreatureData", "IsPet", "Pet", "Animal", "Creature" } for _, indicator in pairs(indicators) do if tool:FindFirstChild(indicator) then return true, indicator end end local name = tool.Name:lower() local petNames = { "dog", "cat", "bunny", "rabbit", "chicken", "cow", "pig", "sheep", "bee", "ant", "butterfly", "dragonfly", "mouse", "rat", "hamster" } for _, petName in pairs(petNames) do if name:find(petName) then return true, "NameMatch" end end return false end for _, tool in pairs(Backpack:GetChildren()) do local isPet, indicator = isPetTool(tool) if isPet then table.insert(pets, { Tool = tool, Name = tool.Name, Location = "Backpack", Indicator = indicator }) end end if Character then for _, tool in pairs(Character:GetChildren()) do local isPet, indicator = isPetTool(tool) if isPet then table.insert(pets, { Tool = tool, Name = tool.Name, Location = "Equipped", Indicator = indicator }) end end end return pets end local function GetAvailableEggs() local eggs = {} local Character = LocalPlayer.Character local function isEggTool(tool) if not tool:IsA("Tool") then return false end local indicators = { "EggData", "Egg_Data", "EggInfo", "Egg_Info", "HatchData", "Hatch_Data", "IsEgg", "Egg" } for _, indicator in pairs(indicators) do if tool:FindFirstChild(indicator) then return true, indicator end end local name = tool.Name:lower() if name:find("egg") then return true, "NameMatch" end for eggType, _ in pairs(PetEggTypes) do if tool.Name == eggType then return true, "EggTypeMatch" end end return false end local function CollectFromParent(Parent) for _, tool in pairs(Parent:GetChildren()) do local isEgg, indicator = isEggTool(tool) if isEgg then table.insert(eggs, { Tool = tool, Name = tool.Name, Indicator = indicator }) end end end CollectFromParent(Backpack) if Character then CollectFromParent(Character) end return eggs end -- Smooth Pet Actions local function SmoothHatchEgg(eggData) if not eggData or not eggData.Tool then return false end local eggTool = eggData.Tool print("🥚 กำลังฟักไข่: " .. eggTool.Name) if UltimateSettings.UseSmoothAnimations then local Character = LocalPlayer.Character if Character and Character:FindFirstChild("Humanoid") then local Humanoid = Character:FindFirstChild("Humanoid") Humanoid.WalkSpeed = 0 wait(UltimateSettings.AnimationDuration) Humanoid.WalkSpeed = 16 end end local methods = { function() if PetEvents.HatchEgg then PetEvents.HatchEgg:FireServer(eggTool) return "HatchEgg Event" end end, function() for eventName, event in pairs(PetEvents) do if eventName:lower():find("hatch") then event:FireServer(eggTool) return eventName .. " Event" end end end, function() local events = {"HatchEgg", "Hatch", "Pet_Hatch", "Egg_Hatch"} for _, eventName in pairs(events) do local event = GameEvents:FindFirstChild(eventName) if event then event:FireServer(eggTool) return eventName .. " GameEvent" end end end } for _, method in pairs(methods) do local success, result = pcall(method) if success and result then print("✅ ฟักไข่สำเร็จ: " .. eggTool.Name .. " ด้วยวิธี " .. result) return true end end return false end local function SmoothFeedPet(petData) if not petData or not petData.Tool then return false end local petTool = petData.Tool print("🍼 กำลังให้อาหาร: " .. petTool.Name) if UltimateSettings.UseSmoothAnimations then local Character = LocalPlayer.Character if Character and Character:FindFirstChild("Humanoid") then local Humanoid = Character:FindFirstChild("Humanoid") Humanoid.WalkSpeed = 0 wait(UltimateSettings.AnimationDuration) Humanoid.WalkSpeed = 16 end end local methods = { function() if PetEvents.FeedPet then PetEvents.FeedPet:FireServer(petTool) return "FeedPet Event" end end, function() for eventName, event in pairs(PetEvents) do if eventName:lower():find("feed") then event:FireServer(petTool) return eventName .. " Event" end end end, function() local events = {"FeedPet", "Feed", "Pet_Feed", "Animal_Feed"} for _, eventName in pairs(events) do local event = GameEvents:FindFirstChild(eventName) if event then event:FireServer(petTool) return eventName .. " GameEvent" end end end } for _, method in pairs(methods) do local success, result = pcall(method) if success and result then print("✅ ให้อาหารสำเร็จ: " .. petTool.Name .. " ด้วยวิธี " .. result) return true end end return false end local function SmoothBuyEgg(eggType) if not PetEggTypes[eggType] then return false end print("🛒 กำลังซื้อไข่: " .. eggType) if UltimateSettings.UseSmoothAnimations then local Character = LocalPlayer.Character if Character and Character:FindFirstChild("Humanoid") then local Humanoid = Character:FindFirstChild("Humanoid") Humanoid.WalkSpeed = 0 wait(UltimateSettings.AnimationDuration) Humanoid.WalkSpeed = 16 end end local methods = { function() if PetEvents.BuyEgg then PetEvents.BuyEgg:FireServer(eggType) return "BuyEgg Event" end end, function() for eventName, event in pairs(PetEvents) do if eventName:lower():find("buy") then event:FireServer(eggType) return eventName .. " Event" end end end, function() local events = {"BuyEgg", "Buy", "Pet_Buy", "Egg_Buy"} for _, eventName in pairs(events) do local event = GameEvents:FindFirstChild(eventName) if event then event:FireServer(eggType) return eventName .. " GameEvent" end end end } for _, method in pairs(methods) do local success, result = pcall(method) if success and result then print("✅ ซื้อไข่สำเร็จ: " .. eggType .. " ด้วยวิธี " .. result) return true end end return false end -- Main Loops local function UltraFastHarvestLoop() if not UltimateSettings.AutoHarvest or IsSelling or IsProcessingPets then return end local currentCount = GetTotalInventoryCount() if currentCount >= UltimateSettings.MaxInventorySlots then if ShouldSell() then SellInventory() end return end local Plants = GetHarvestablePlants() if #Plants == 0 then return end local availableSlots = UltimateSettings.MaxInventorySlots - currentCount local maxHarvest = math.min(#Plants, availableSlots, UltimateSettings.MaxHarvestPerSecond) if UltimateSettings.ParallelHarvest and UltimateSettings.UseThreading then local threads = {} local batchSize = math.ceil(maxHarvest / UltimateSettings.MaxThreads) for i = 1, UltimateSettings.MaxThreads do local startIndex = (i - 1) * batchSize + 1 local endIndex = math.min(i * batchSize, maxHarvest) if startIndex <= endIndex then local thread = spawn(function() return BatchHarvestPlants(Plants, startIndex, endIndex) end) table.insert(threads, thread) end end local totalHarvested = 0 for _, thread in pairs(threads) do totalHarvested = totalHarvested + (thread or 0) end if totalHarvested > 0 then print("⚡ Ultra Fast Harvest: " .. totalHarvested .. " ต้น") end else local harvested = 0 for i = 1, maxHarvest do if HarvestPlant(Plants[i]) then harvested = harvested + 1 end wait(UltimateSettings.HarvestDelay) end if harvested > 0 then print("⚡ Ultra Fast Harvest: " .. harvested .. " ต้น") end end end local function UltraFastSellLoop() if not UltimateSettings.AutoSell or IsSelling then return end local shouldSell, reason = ShouldSell() if not shouldSell then return end local totalItems = GetTotalInventoryCount() local cropsCount = GetCropsCount() print("💰 ขาย " .. cropsCount .. " ผลผลิต (" .. reason .. ") - ทั้งหมด " .. totalItems .. " ชิ้น") local success = SellInventory() if success then print("✅ ขายสำเร็จ!") else print("❌ ขายไม่สำเร็จ") end end local function SmoothHatchEggLoop() if not UltimateSettings.AutoHatchEgg or IsProcessingPets then return end local currentTime = tick() if (currentTime - LastHatchTime) < UltimateSettings.HatchInterval then return end local eggs = GetAvailableEggs() if #eggs == 0 then return end print("🥚 พบไข่ทั้งหมด " .. #eggs .. " ฟอง") IsProcessingPets = true local hatchedCount = 0 for _, eggData in pairs(eggs) do if hatchedCount >= UltimateSettings.MaxPetsToHatch then break end if not UltimateSettings.AutoHatchEgg then break end if SmoothHatchEgg(eggData) then hatchedCount = hatchedCount + 1 wait(2) end wait(0.5) end if hatchedCount > 0 then print("✅ ฟักไข่สำเร็จทั้งหมด " .. hatchedCount .. " ฟอง") end LastHatchTime = currentTime IsProcessingPets = false end local function SmoothFeedPetsLoop() if not UltimateSettings.AutoFeedPets or IsProcessingPets then return end local currentTime = tick() if (currentTime - LastFeedTime) < UltimateSettings.FeedInterval then return end local pets = GetAllPets() if #pets == 0 then return end print("🐾 พบสัตว์เลี้ยงทั้งหมด " .. #pets .. " ตัว") IsProcessingPets = true local fedCount = 0 for _, petData in pairs(pets) do if not UltimateSettings.AutoFeedPets then break end if SmoothFeedPet(petData) then fedCount = fedCount + 1 wait(1) end wait(0.3) end if fedCount > 0 then print("✅ ให้อาหารสำเร็จทั้งหมด " .. fedCount .. " ตัว") end LastFeedTime = currentTime IsProcessingPets = false end local function SmoothBuyEggsLoop() if not UltimateSettings.AutoBuyEggs or IsProcessingPets then return end local currentTime = tick() if (currentTime - LastBuyTime) < UltimateSettings.BuyInterval then return end local eggs = GetAvailableEggs() if #eggs >= UltimateSettings.MaxPetsToHatch then return end local eggType = UltimateSettings.SelectedEggType local eggInfo = PetEggTypes[eggType] if eggInfo then print("🔄 กำลังซื้อไข่: " .. eggType .. " (ราคา: " .. eggInfo.Price .. ")") if SmoothBuyEgg(eggType) then print("✅ ซื้อไข่สำเร็จ: " .. eggType) else print("❌ ซื้อไข่ไม่สำเร็จ: " .. eggType) end else print("⚠️ ไม่พบข้อมูลไข่: " .. eggType) end LastBuyTime = currentTime end -- Start All Loops local function StartUltimateOptimizedLoops() print("🚀 Starting Ultimate Optimized Loops...") -- Ultra Fast Harvest Loop spawn(function() while _G.UltimateOptimizedSystemLoaded do local success, err = pcall(UltraFastHarvestLoop) if not success then print("⚠️ Harvest error: " .. tostring(err)) end wait(0.05) end end) -- Ultra Fast Sell Loop spawn(function() while _G.UltimateOptimizedSystemLoaded do local success, err = pcall(UltraFastSellLoop) if not success then print("⚠️ Sell error: " .. tostring(err)) end wait(0.5) end end) -- Smooth Hatch Egg Loop spawn(function() while _G.UltimateOptimizedSystemLoaded do local success, err = pcall(SmoothHatchEggLoop) if not success then print("⚠️ Hatch error: " .. tostring(err)) end wait(UltimateSettings.HatchInterval) end end) -- Smooth Feed Pets Loop spawn(function() while _G.UltimateOptimizedSystemLoaded do local success, err = pcall(SmoothFeedPetsLoop) if not success then print("⚠️ Feed error: " .. tostring(err)) end wait(UltimateSettings.FeedInterval) end end) -- Smooth Buy Eggs Loop spawn(function() while _G.UltimateOptimizedSystemLoaded do local success, err = pcall(SmoothBuyEggsLoop) if not success then print("⚠️ Buy error: " .. tostring(err)) end wait(UltimateSettings.BuyInterval) end end) print("✅ All Ultimate Optimized Loops started") end -- Simple UI local function CreateUltimateOptimizedUI() print("🎨 Creating Ultimate Optimized UI...") local oldUI = PlayerGui:FindFirstChild("UltimateOptimizedSystemUI") if oldUI then oldUI:Destroy() end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "UltimateOptimizedSystemUI" ScreenGui.Parent = PlayerGui ScreenGui.ResetOnSpawn = false _G.UltimateOptimizedSystemUI = ScreenGui local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0, 50, 0, 50) MainFrame.Size = UDim2.new(0, 350, 0, 400) MainFrame.Active = true MainFrame.Draggable = true local Corner = Instance.new("UICorner") Corner.CornerRadius = UDim.new(0, 12) Corner.Parent = MainFrame local Stroke = Instance.new("UIStroke") Stroke.Parent = MainFrame Stroke.Color = Color3.fromRGB(255, 100, 100) Stroke.Thickness = 2 -- Title local Title = Instance.new("TextLabel") Title.Parent = MainFrame Title.BackgroundColor3 = Color3.fromRGB(255, 100, 100) Title.BorderSizePixel = 0 Title.Size = UDim2.new(1, 0, 0, 40) Title.Font = Enum.Font.SourceSansBold Title.Text = "🚀 Ultimate Optimized System" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 16 local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 12) TitleCorner.Parent = Title -- Content local ContentFrame = Instance.new("ScrollingFrame") ContentFrame.Parent = MainFrame ContentFrame.BackgroundTransparency = 1 ContentFrame.Position = UDim2.new(0, 10, 0, 50) ContentFrame.Size = UDim2.new(1, -20, 1, -60) ContentFrame.CanvasSize = UDim2.new(0, 0, 0, 500) ContentFrame.ScrollBarThickness = 8 -- Toggle Functions local function CreateToggle(text, yPos, callback, defaultState) local ToggleFrame = Instance.new("Frame") ToggleFrame.Parent = ContentFrame ToggleFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 40) ToggleFrame.BorderSizePixel = 0 ToggleFrame.Position = UDim2.new(0, 0, 0, yPos) ToggleFrame.Size = UDim2.new(1, 0, 0, 30) local FrameCorner = Instance.new("UICorner") FrameCorner.CornerRadius = UDim.new(0, 6) FrameCorner.Parent = ToggleFrame local Label = Instance.new("TextLabel") Label.Parent = ToggleFrame Label.BackgroundTransparency = 1 Label.Position = UDim2.new(0, 10, 0, 0) Label.Size = UDim2.new(1, -70, 1, 0) Label.Font = Enum.Font.SourceSans Label.Text = text Label.TextColor3 = Color3.fromRGB(255, 255, 255) Label.TextSize = 12 Label.TextXAlignment = Enum.TextXAlignment.Left local Toggle = Instance.new("TextButton") Toggle.Parent = ToggleFrame Toggle.BackgroundColor3 = defaultState and Color3.fromRGB(50, 200, 100) or Color3.fromRGB(200, 100, 100) Toggle.BorderSizePixel = 0 Toggle.Position = UDim2.new(1, -60, 0, 5) Toggle.Size = UDim2.new(0, 55, 0, 20) Toggle.Font = Enum.Font.SourceSansBold Toggle.Text = defaultState and "เปิด" or "ปิด" Toggle.TextColor3 = Color3.fromRGB(255, 255, 255) Toggle.TextSize = 10 local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 4) ToggleCorner.Parent = Toggle local isOn = defaultState or false Toggle.MouseButton1Click:Connect(function() isOn = not isOn Toggle.Text = isOn and "เปิด" or "ปิด" local targetColor = isOn and Color3.fromRGB(50, 200, 100) or Color3.fromRGB(200, 100, 100) TweenService:Create(Toggle, TweenInfo.new(0.3), { BackgroundColor3 = targetColor }):Play() if callback then callback(isOn) end end) return Toggle end -- Create Toggles CreateToggle("⚡ Ultra Fast Harvest", 10, function(state) UltimateSettings.AutoHarvest = state end, UltimateSettings.AutoHarvest) CreateToggle("💰 Ultra Fast Sell", 50, function(state) UltimateSettings.AutoSell = state end, UltimateSettings.AutoSell) CreateToggle("🥚 Smooth Hatch", 90, function(state) UltimateSettings.AutoHatchEgg = state end, UltimateSettings.AutoHatchEgg) CreateToggle("🍼 Smooth Feed", 130, function(state) UltimateSettings.AutoFeedPets = state end, UltimateSettings.AutoFeedPets) CreateToggle("🛒 Smooth Buy", 170, function(state) UltimateSettings.AutoBuyEggs = state end, UltimateSettings.AutoBuyEggs) CreateToggle("🔄 Parallel Harvest", 210, function(state) UltimateSettings.ParallelHarvest = state end, UltimateSettings.ParallelHarvest) CreateToggle("📦 Batch Harvest", 250, function(state) UltimateSettings.BatchHarvest = state end, UltimateSettings.BatchHarvest) CreateToggle("🎭 Smooth Animations", 290, function(state) UltimateSettings.UseSmoothAnimations = state end, UltimateSettings.UseSmoothAnimations) print("✅ Ultimate Optimized UI created") end -- Initialize print("🚀 Initializing Ultimate Optimized System...") wait(1) CreateUltimateOptimizedUI() StartUltimateOptimizedLoops() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "🚀 Ultimate Optimized System", Text = "ระบบรวมที่ปรับปรุงแล้วพร้อมใช้งาน!", Duration = 3 }) print("🚀 " .. string.rep("=", 50)) print("✅ Ultimate Optimized System พร้อมใช้งาน!") print("⚡ การปรับปรุง:") print(" - เก็บของเร็วขึ้น (Ultra Fast Harvest)") print(" - ขายของเร็วขึ้น (Ultra Fast Sell)") print(" - เลี้ยงสัตว์ Smooth ขึ้น (Smooth Pet System)") print(" - ระบบ Threading สำหรับประสิทธิภาพสูงสุด") print(" - Smart Inventory Management") print(" - Parallel Processing") print("🚀 " .. string.rep("=", 50)) return { Settings = UltimateSettings, UI = _G.UltimateOptimizedSystemUI, MyFarm = MyFarm }